Social Implications of
Computing; Usability Management with University of Tampere Computer Science
Department
Proposal Overview
This proposal presents a plan
to work with the University of Tampere Department of
Computer Science and the affiliated Tampere Unit for Computer Human Interaction
(TAUCHI). My objective is to both develop
and teach a History and Social Implications of Computing course for the TAUCHI
center. In addition, I intend to conduct
research on usability management – i.e. how product development can be best
managed to create usable products. I am
seeking a three month award for Fall of 2007. I will conduct research and teach the course
during that time.
Lecturing
The course will provide
upper-level undergraduate students with a broader understanding of computing
technology and industry in the social/global context. This course will use a multidisciplinary
approach to explore historical, contemporary, and future implications of
computing, respecting numerous facets of human experience.
My Ph.D. is in Science and
Technology Studies (STS), a multidisciplinary program that examines science and
technology by drawing on social science and humanities disciplines such as
history, philosophy, anthropology, and sociology. I currently work as an Assistant Professor of
Computer Science at Weber State University (WSU) in Ogden, Utah. WSU is principally an undergraduate,
teaching-oriented university. My pedagogical style takes
advantage of my business experience. I
integrate real-world examples and anecdotes and require students to deal with
real customers to promote customer-centered design.
I co-authored an introductory
computer science textbook, Connecting with Computer Science (Thomson
Learning, 2005) and a social history of computing, Computers: The Life Story of a Technology (Greenwood Press, 2005). Both books place computing and computer
development into social and historical context.
These books have informed many courses I have taught in and outside of
my own department, including a “Social Implications of Computing” (CS4830)
seminar I created.
By learning about the history
of computing, especially from the U.S. perspective, I believe the
Finnish students will be able to reflect on their own unique computing history
and culture and share that with the class.
Even if technologies today are global, their use always takes place in a
particular cultural context, which further shapes their future
development. Additionally, both
Computer-Human Interface Design and placing computing in social and historical
context are part of the Institute
of Electrical and
Electronics Engineers (IEEE) Computer Society and Association of Computing
Machinery (ACM) Curriculum Guidelines for Undergraduate Degrees in Software
Engineering (see http://www.acm.org/education/curricula.html).
Research
My research goal concerns
usability design in information technology product development. Understanding how usability in a corporation
is and can be managed and result in desirable products and services deserves
examination. I would like to explore
product usability in information technology (IT) cross-culturally. Particularly, I want to compare between the U.S. and Finland the extent to which user
interface guides can enhance product usability.
Usability design in
information technology constitutes a fairly young academic field,
and the integration of the findings into corporate settings an even younger one
(Carroll, 2003). Many well-designed
products have been created world-wide.
In fact, Scandinavia has a tradition of
considerable user participation and user-oriented design in product development
(Greenbaum and Kyng, 1991)
as well as an established understanding of the importance of usability (Vredenburg et al., 2002).
However, there remains a need to investigate the management of product
usability and, ultimately, its impact on the bottom line (Donahue, 2001). How usability is managed varies across
corporations. In some organizations,
usability experts are centralized and lend expertise to various product
development and marketing efforts. In
others, usability design is distributed among product development, management,
marketing, and other departments.
Various engineering development methods, such as the Rational Unified
Process and eXtreme Programming (Beck, 2000) and
engineering cultures (Bucciarelli, 1996) that exist
within corporations also play a role in product usability.
To explore product usability
in IT cross-culturally, I particularly want to compare the extent to which user
interface style guides can enhance product usability between the U.S. and Finland. A user interface guide potentially offers a
cost effective approach to aspects of user interface design. Encouragement for this approach has come from
research on the role of aesthetic appeal in user interface design. Kurosu & Kashimura (1995), Tractinsky
(1997), and Norman (2004) have shown how standardizing the emotional response
of users to the aesthetics of a technology is critical for customer
satisfaction. I have co-created and used
usability guides in the past. In fact,
the voice activated development process I helped create at Unisys in 1999 had
been submitted for a patent. However,
the usefulness of the guides in practice have been
mixed. In addition, extant research in participatory
design implies that a user interface guide may not work without other
strategies in place. For example, there
may be organizational resistance to usability (Rosenbaum et al., 2000) or lack
of attention to particular user needs in system development (Harris and
Henderson, 1999). Furthermore, the need
for active user involvement at all stages of product development (Clegg et al.,
1997) may not be satisfied by a usability guide.
I propose to conduct a
qualitative study that will focus specifically on how usability guides
contribute to the development of information technology and to what extent they
enhance product usability. I will first
contact a small number of organizations that have created and implemented user
interface guides in the U.S.
and in Finland. Following an action research approach (e.g., Gulliksen et al, 2003), I plan to use focus groups and
face-to-face interviews with work teams, individuals in technical, marketing,
and management roles, and users concerning their experiences. I would also like to create multidisciplinary
teams at the subject organizations (Goransson and Sandback, 1999) to review current practices in order to
improve the usability design process. I
will analyze the interview data employing the principles of usability processes
established in user-centered, participatory, contextual, goal-directed
engineering design (Norman, 1986; Beyer and Holzblatt,
1998; Nielsen, 1993; and ISO 13407, 1999).
I anticipate that my research
findings will lead to presentations and papers for the Assoca`iation
of Computing Machinery Special Interest Group on Computer-Human Interfaces Conference
proceedings and the journal Interactions
as well as other business and software engineering journals.
Lecturing/Research in Finland
For both
lecturing and research, residence in Finland is critical for meeting
students and research subjects. I met
with Jyrki Nummenmaa and Kari-Jouko Räihä in the offices of the
University of Tampere in July 2006 to discuss this
proposal. The principals believe it feasible:
Present – April 2007:
Solicitation for access to study organizations that use interface guides.
May 2007 – August 2007: Research. Develop Social Implications of Computing
course.
September 2007 – December
2007: Data gathering in Finland. Teach course.
Finland is an excellent location for my project,
given the growth of information technology as a part of GDP, its generally
tech-savvy population, and its status as economically competitive nation. My host institution, TAUCHI, also represents world-class investigation into
computer usability. This project will allow me to begin a new research program,
deepen my scholarship, and broaden my connections with other scholars. Finally, I believe I will be an excellent
cultural ambassador to Scandinavia.