Title
The Dragon of the Apocalypse Javascript D&D 3.5 Character Generator Thanks to everyone who has written me during the past few weeks expressing appreciation for my character generators. I am happy that I can now bring most of them back online. Click here for the Revised (v.3.5) System Reference Document. Click here for the Open Gaming License. Click here for the Software FAQ. Special thanks to Stephen McArthur, Esq. and to the people at WoTC to whom we all owe so much. This website is not affiliated, endorsed, or sponsored by Wizards of the Coast® or Hasbro®. Dungeons & Dragons®, and D&D® are registered trademarks of Wizards of the Coast®. Ed Friedlander MD
March 10, 2015.
scalpel_blade@yahoo.com
Visit my Fifth Edition Character Generator also. Visit my Fourth Edition Character Generator also. Visit my Pathfinder Character Generator also.
Queen Matilda of England granting a charter Other onscreen character generators, etc.:
Also:
I hope you have found this helpful and that you enjoy D& D 3.5. Special thank-yous to Chris Karraker, Chris T, David Pierce, Jason M Collins, M. Bradshaw, Joseph S. Atkinson, Shawn McClary (the new ability adjustments for pixies), Michael Wayne, Pierre Bienaime, Wes Zimmerman, Stephanie Ekstrom, Daniel Pipp, Jared C (great pickup!), Ronald Segrest, Matthew Roop-Kharasch, Jasmine Hughey, Randy Barlow, John Felps, Jared Mecham, Elizabeth MacIain, Joseph Downey, Robin Dumas, Joshua Dallagiacomo, Max Stuczynski, Brian Scholl, Lynaya, Joe Potter, Thomas Fry, John H. Starkie, Drew Thomas, Alexander Grant, Adam Moen, Chip Chavez, Michael Hofacker, Dai Yom, TJ Eckman, Jay Staudt, Alex Goebel, Justin Greeley, Lizard Blue, Steve Flam, Trevor Baumer, Luis Rosario, Lee Fraser, Akimoto Chiaki, Linwood J. Howard, Jono L., Steve Sinclair, Kristopher Schramm, Tim Kirk, Roland Starke, Peter Schurke, Kodacub, Tjeerd van Sas, Chris Dickinson, Robert Jellicoe, Sean Callahan, Kev Sweeney, Pawldo of Alifon, Randall Barlow, Alvaro Zarate, Jason P., Davide Rizzi, Ben Novak, John Slaughter, Gaetan Blais, Martin Alex, Sean Sierra, Lord Ranor, Monty Oakley, Andrew Tillman, Jay Jenkins, Jeremy Calson, Roddy Bailey-Stuberg, Jeremy Wilhoyte, Brian Kelly, Jason Maltba, Matthew Miller, Craig Methvin, Celiné Sauvé, Chris Brooks, Jani Molander, Heiko Haljand, Gard Ole Waerum, David Gardner, Hidari Cathyl, Paul M. Bugajski, Dr. Jeff Scifert, Aaron Arnold, Jon Cristophe, Doug Lucas, sirjadin26, David Benson, Barry T. Smith, George Stratton, Lee, l Kidwell, John Murray, Alex Nguyen, Ryan Singer, Dale Shumate, Carl "Smokey", Mark Baron, Scott Fullwood, Hidari Cathyl, Kurt Busch, German Kutran, Evan Myers, Jeff Clark, AIDaRoN, and Lance Meredith for help with the debugging, to Christopher Johnson for pointing out the best way to save the character sheet on some browsers, to Robert Dexx for exploring ways to make this work better, to Haskell McRavin for suggesting that Firefox users encountering difficulty might try an extension called "User Agent Switcher 0.6.7", to Paul Munson for the sha'ir, to Chris Chapman for the hexblade, to Scott McCoskey for the idea of letting everyone know it's fine to download the program for your own, to Seth Randall for letting me know how to make this work on Firefox, to Merlinj H for information about races of the Forgotten Realms, to Ian "Lucky" for his encouragement when it was crashing on Mozilla Firefox, and to Robert Brianne of Colorado Springs for persuading me that I could do the templates. I have granted permission (6/23/04) for Chris Copeland, and Arnoud Oldeboom of the Netherlands to mirror and adapt these generators, with the understanding that they will always be freely available to anyone who wants them. My cyberfriend Cory Dodt has a version of these pages patched to run more efficiently. Click here. Pathfinder Character Generator by Treasure Trove. Highly recommended.
Pathfinder Character Generator by ScoreForge. Collaborative project.
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Pathfinder Character Generator -- Venture Captain
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Why Adventure Gaming? (Christian)
For we do not wrestle against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this age, against spiritual hosts of wickedness in the heavenly places.
      -- Ephesians 6:12
Ontario Consultants for Religious Tolerance
Planescape (notes, no character generator)
Reshaping the Multiverse -- what "Planescape" could be
The Plane Truth -- Zeb Cook's brilliant short story which launched "Planescape". Birthright.net -- classic campaign setting, run by my internet friend Andre M. Pietroschek - seems to be down. Even though I'm a sometime-gamer, I enjoyed "Planescape" most as literature. It was sometimes brilliantly funny, and often very dark. The city of Sigil was a microcosm of our own world's conflicting ideals and ideologies, all finding their origin in the central mystery of suffering symbolized by the Lady of Pain. And the same wars of ideals and ideologies were fought there as here. Adults who miss the philosophic depth and moral tone may still visit the Planescape Fiction Archive. Today, look for short works of philosophical fiction as prologues in settings like "Ravenloft 3rd", "In Nomine", and "Vampire".
Exalted feats:
  • Subduing Strike: "No penalty when dealing nonlethal damage; rogue's sneak attack deals nonlethal damage." Counts for a fighter's extras.

  • Exalted Smite: Weapon is good-aligned when smiting evil.

  • Exalted Turning: Do an additional 3d6 damage to any undead that you turn.

  • Exalted Wild Shape: May take the form (including supernatural and extraordinary abilities) of a blink dog, giant eagle, giant owl, pegasus, or unicorn.

  • Holy Subdual: "Transform bonus and smite damage to nonlethal." Subduing strike is a prerequisite. Counts for a fighter's extra.

  • Ranged Smite Evil: A ranged attack may be used to smite evil.

  • Righteous Wrath: Mind stays clear in rage; first time an opponent is struck, must save or be shaken.

  • Sacred Strike: Sneak attack does d8's against evil opponents.

  • Consecrate Spell: Adds good descriptor to spell; half the damage is holy energy. Uses a spell slot one level higher.

  • Nonlethal substitution: "Transform spell's enegy damage to nonlethal." Choose one energy form. You may make this nonlethal substitution without raising a higher-level slot. Metamagic; I waived the pre-requisite of another metamagic feat, but 5 ranks of arcane knowledge are required.

  • Purify spell: Adds good descriptor to spell; neutrals take half damage, the good take no damage. Use next-higher damage dice for evil outsiders. Uses a spell slot one level higher.

Libris Mortis:
  • Necropotent: "Libris Mortis"; fighter's specialty weapon does additional +4 vs undead

  • Enduring Life: "Libris Mortis"; ignore penalties for negative levels

  • Lasting Life: "Libris Mortis"; purge negative levels with will saves

  • Empower Turning: "Libris Mortis"; multiply modified turning-damage roll by x1.5

  • Ghost Scarred: "Libris Mortis"; +2 on attacks, damage, saves vs. incorporeal undead

  • Heighten Turning: "Libris Mortis"; choose number <= your turning level; add to check, subtract from damage

  • Quicken Turning: "Libris Mortis"; turning undead is a free action

  • Requiem: "Libris Mortis"; bardic music affects undead, half duration

  • Vampire Hunter: "Libris Mortis"; detect vampires, immune to gaze

  • Sacred Vitality: "Libris Mortis"; spend turning attempt to gain immune to ability damage, ability drain, energy drain x 1 minute

  • Spurn Death's Touch: "Libris Mortis"; spend turning attempt to heal ability damage, paralysis, or negative level)

Other popular:
  • Brachiation: Swing through trees like a monkey at normal land speed

  • Danger sense: Once a day, reroll initiative

  • Hear the Unseen: Pinpoint a target's location by sound, not sight

  • Improved swimming: Double swim speed

  • Quick Reconnoiter: +2 on initiative; spot and listen are free actions

  • Force of Personality: Will saves based on charisma rather than wisdom

  • Insightful Reflexes: Reflex saves based on intelligence rather than dexterity

  • Augmented healing: +2 points per spell level on all healing conjurations

  • Improved Toughness: "Complete Warrior"; +1 hp/level

  • Spellcasting Prodigy [intelligence]: "Forgotten Realms"; +2 for bonus spells

  • Spellcasting Prodigy [wisdom]: "Forgotten Realms"; +2 for bonus spells

  • Spellcasting Prodigy [charisma]: "Forgotten Realms"; +2 for bonus spells

  • Zen Archery: "Complete Warrior"; wisdom bonus instead of dexterity bonus for ranged attacks

  • Energy Substitution: various; can modify spells with acid, cold, electricity, fire, or sonic designator, so as to deal damage of the chosen energy type. Uses slot at normal spell level.

  • Subdual Substitution: various; can modify spells with acid, cold, electricity, fire, or sonic designator, so as to deal subdual damage instead of the indicated type of energy damage. Uses slot at normal spell level. This allows for all five energy forms, instead of just one as with "Nonlethal Substitution". Check with your referee.

Asperger Syndrome.
This special gift, which is wired in the brain from before birth, confers intelligence 16 or greater, tremendous enjoyment from focusing the mind on a few narrow subjects, physical clumsiness, rapid mechanical speech, and much difficulty reading body language and understanding and talking to real-life people. As a kid, you were a "little professor." A successful wisdom check and some hard work will raise your charisma tremendously. Failing the same wisdom check can render you unemployable and friendless. "Worst of all, it's possible to be a jerk without even realizing it." -- Player's Strategy Guide. Click here for some good guidance. It also helps to choose a strength or endurance sport that requires little coordination (build yourself up; I'm an endurance swimmer), to say only nice things, to remember that relationships are more important than being right, and to work hard to be extra kind to everyone around you.
Please report all errors and bugs:scalpel_blade@yahoo.com No texting or chat messages, please. Ordinary e-mails are welcome. This web-counter from http://www.digits.com/ says you are adventurer number to visit these pages since 11/9/03.

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Click here to see the author prove you can have fun skydiving without being world-class. Click here to see the author's friend, Dr. Ken Savage, do it right.
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Travis Morgan -- gym buddy, skydiver, long-term friend -- has a new site to help ordinary folks catch computer misbehavior.
Play Dragon Chess, invented by Gary Gygax. Three boards, representing sky, earth, and underdark.
(c)2008 Ed Friedlander, code made available under the MIT license.

This little program is my gift to my fellow-gamers, and my way of saying "thank you" to the hobby's developers. Over a quarter-century, I have enjoyed a cordial relationship with people at TSR/WOTC. In return, I'm glad to help make the process of character creation easier for everyone. Happy adventuring!

This big javascript program runs best on "Netscape" browsers. It performs poorly on "Google Chrome." It does not work on some versions of "Opera" and "Safari"; if someone can tell me what I need to do to make the code compatible with these browsers, I would be most grateful.

If you want to save your character's html file to your hard drive, Netscape seems to work better. Many people have found that saving them as Word documents works well. For some browsers, the best way to save the character sheet is to select "print" and save in .pdf format.

If this page fails to load completely, click here.

Please be sure your browser is javascript-enabled and your java and javascript consoles are current. You may need to turn off your anti-popup program.

Random rolls that guarantee certain point-buy values are available. Low-power: 15-21. Easy 22-24. Standard 25-27. Tougher 28-31. High-power: 32+.

When the height is selected or randomly generated, the initial weight shown is around the actual real-world weight for a lean person of that height and strength.

I allowed anyone with the "martial weapon proficiency" or "exotic weapon proficiency" to gear up with any of the respective weapons, since I expect that many groups do this (i.e., a cleric of a military sect could use any martial weapon). Make whatever adjustments are necessary. If your intelligence entitles you to more bonus languages than are listed for your race, I let you choose freely. There is disagreement in the sources as to whether the drow speak Elvish or a separate Drow dialect/language. I thought drow is probably a dialect of elvish, and when a race is described as gaining drow as a bonus language, I made it elvish.

Following the example in the "Player's Handbook", I chose to leave space for players to write their own spells as they are learned, since this is likely to vary some among campaigns.

Monsters with more than 5 levels in their monster classes (i.e., aurak draconians, sivak draconians, illithids, hound archons, trolls, astral devas, rakshasas, jann, alaghi, desmodus) show no class between level 6 and their maximum monster levels. Please note that monster hit dice are not the same as level adjustment. For example, a mind flayer's level adjustment is +7, but he/she has 8 monster hit dice.

If you choose an unusual monkish subtype, you may have some trouble with feat prerequisites. I did not let skill focus count as a scout feat. Since the program ignores the rule about not returning to the monk or paladin classes, I did not give Eberron's "monastic training" as an initial option for monks. Sorry.

Especially for paladins who run afoul of a deck of many things, the Paladin of Freedom is a chaotic good option available as an NPC/other class. In the original AD&D game, paladins were introduced by Gary Gygax to balance the disadvantages of Lawful Good alignment, and I have not implemented any other non-LG paladins. This is a family-friendly website, and there will not be room here for any material from the fiendish codices, the "Book of Vile Darkness" or the "Tome of Magic." (Tell truth and shame the devil. -- Shakespeare, I Henry IV.)

Hand-edit to customize your sheet in keeping with other publications and/or your own group's ideas.

I chose to implement "monstrous humanoid" levels only for creatures like centaurs. If you want to play a "Hobgoblin 1 / Druid 4", perhaps you can choose for your first level NPC/Other: Warrior, and hand-edit as seems right.

I have included the familiar subraces, based on published work. I liked the version of forest gnomes in the "Harvest Moon Campaign" (now offline) so much that I included them as "wild gnomes". For now, please check the "Information" tab.

  Demihumans:

     Dark Elves:     +2 int +2 dex +2 chr -2 con extra  magic; favor Wizard/Cleric  (M/F)
     Deep Dwarves:   +2 con        -4 chr        best  saves;  favor Fighter
     Deep Gnomes:    +2 dex +2 wis -2 str -4 chr extra  magic; favor Rogue
     Deep Halflings: +2 dex        -2 str        dwarf-like;   favor Rogue
     Forest Gnomes:  +2 con        -2 str                      favor Bard
     Gray Dwarves:   +2 con        -4 chr        extra magic;  favor Fighter
     Gray Elves:     +2 int +2 dex -2 str -2 con               favor Wizard
     Sea Elves:      +2 dex        -2 int        aquatic;      favor Fighter
     Tallfellows:    +2 dex        -2 str        elf-like;     favor Rogue
     Wild Elves:     +2 dex        -2 int                      favor Sorcerer
     Wild Gnomes:    +2 wis +2 con -2 chr -2 str               favor Druid
     Wood Elves:     +2 dex +2 str -2 con -2 int               favor Ranger

  Humanoids:

     Bugbears:       +4 str +2 dex +2 con -2 chr           favor Rogue
     Centaurs*:      +8 str +4 dex +4 con +2 wis -2 int    favor Ranger
     Goblins:        +2 dex -2 str -2 chr                  favor Rogue
     Gnolls:         +4 str +2 con -2 int -2 chr           favor Ranger
     Half-ogres*:    +4 str +2 con -2 int -2 chr           favor Fighter
     Hobgoblins:     +2 dex +2 con                         favor Fighter
     Kobolds:        +2 dex -4 str -2 con                  favor Sorcerer
     Lizard Folk:    +2 str +2 con -2 int                  favor Druid
     Merfolk:                                              favor Bard
     Minotaurs*:     +4 str -2 dex -2 int -2 chr           favor Fighter
     Ogres*:        +10 str +4 con -2 dex -4 int -4 chr;   favor Barbarian
     Orcs:           +4 str -2 int -2 wis -2 chr           favor Barbarian
     Thri-Kreen:     +2 str +4 dex -2 int +2 wis -4 chr    bite etc., Ranger
     Troglodytes:    +4 con -2 dex -2 int                  favor Cleric      * Dragonlance style 

  Planetouched:

     Aasimar:        +2 wis +2 chr               extra magic; favor Paladin
     Air Genasi:     +2 dex +2 int -2 wis -2 chr extra magic; favor Fighter
     Air Mephling:   +2 chr +2 dex -2 int
     Bariaur:        +4 str +2 con -2 chr        butt         favor Ranger
     Chaond:                                     extra magic; favor First
     Earth Genasi:   +2 str +2 con -2 wis -2 chr extra magic; favor Fighter
     Earth Mephling: +2 chr +2 str -2 dex
     Fey'ri:         +2 chr +2 dex -2 int
     Fire Genasi:    +2 int        -2 chr        extra magic; favor Fighter
     Fire Mephling:  +2 chr +2 dex -2 int
     Githyanki:      +2 dex +2 con -2 wis;       astral-drwelling militarists
     Githzerai:      +6 dex +2 wis -2 int;       plane-travelling individualists
     Hound Archon:   +4 str +2 con +2 wis +2 chr
     Jann:           +6 str +4 dex +2 con +4 int +4 wis +2 chr
     Rakshasa:       +2 str +4 dex +6 con +2 int +2 wis +6 chr
     Shadowswyft:    +2 dex -2 con
     Spiker:
     Tanarruk:       +4 str +2 dex -2 wis -4 chr
     Tiefling:       +2 dex +2 int -2 chr        extra magic; favor Rogue
     Water Genasi:   +2 con        -2 chr        extra magic; favor Fighter
     Water Mephling: +2 chr +2 dex -2 int
     Wildren:        +2 con -2 dex -2 chr
     Zenythr:                                    extra magic; favor Monk

  Unearthed Arcana:

     Aquatic Dwarves:    +2 str +2 con -4 dex -2 chr aquatic
     Aquatic Gnomes:     sense motive  gather info
     Aquatic Goblins:    +2 con -2 str -2 chr;  dis. dev., slt of hand
     Aquatic Half-Elves: survival
     Aquatic Half-Orcs:  diplomacy,  gather info
     Aquatic Halflings:  low-light vision
     Aquatic Humans:     low-light vision
     Aquatic Kobolds:   
     Aquatic Orcs:       survival
     Arctic Dwarves:     +2 str +2 con -4 dex -2 chr icecunning
     Arctic Elves:       +2 dex -2 str craft and arctic survival
     Arctic Gnomes:      sense motive
     Arctic Goblins:     +2 con -2 str -2 chr bluff & sl. hand
     Arctic Half-Elves:  survival bonus
     Arctic Half-Orcs:   diplomacy
     Arctic Halflings:   swim favor Ranger
     Arctic Kobolds:     +2 dex -2 str -2 con
     Arctic Orcs:        handle animals
     Desert Dwarves:     +2 con -2 dex fight dragons; archit., dungeoneering mining
     Desert Elves:       +2 dex -2 str scimitars, handle animals, ride
     Desert Gnomes:      bluff diplomacy sense motive
     Desert Goblins:     gather information
     Desert Half-Elves:  sense motive
     Desert Half-Orcs:   +2 con -2 int, run
     Desert Halflings:   hide, sleight  of hand
     Desert Kobolds:     +2 dex -2 wis -2 str, survival,  favor rogue
     Desert Orcs:        endurance
     Jungle Dwarves:     heal, know  nature, survival, spot; favor ranger
     Jungle Elves:       handaxe; know history
     Jungle Gnomes:      climb, swim, shipbuilding, use rope
     Jungle Goblins:     jump; great climbers; favor barbarian
     Jungle Half-Elves:  bluff  sense motive
     Jungle Half-Orcs:   climb  jump
     Jungle Halflings:   poison, poison resistance, favor barbarian
     Jungle Kobolds:     +2 dex -2 int -4 str climb altitude
     Jungle Orcs:        heal, survival

  Krynn:

     Aurak Draconian: +2 dex +2 int +2 chr;
     Baaz Draconian:  +2 con -2 wis -2 int;
     Bozak Draconian: +2 str +2 int +2 chr;
     Dargonesti Elf:  +2 str +2 dex -2 chr;
     Deep Dwarf:      +2 con -4 chr;
     Dimernesti Elf:  +2 dex +2 int -2 wis -2 chr;
     Gully Dwarf:     +2 dex +2 con -4 int -4 wis;
     High Ogre:       +2 int +2 chr -2 con;        shapeshifter;
     Kagonesti Elf:   +2 dex -2 int -2 chr;
     Kapak Draconian: +2 dex +2 con -2 wis -2 int;
     Kender:          +2 dex -2 wis -2 str;        Famous handlers
     Qualinesti Elf:  +2 dex -2 con;
     Silvanesti Elf:  +2 dex +2 int -2 con -2 chr;
     Sivak Draconian: +6 str +4 con;
     Tinker Gnome:    +2 dex +2 int -2 wis -2 str;

  Eberron:

     Changeling:                       limited shape-changers
     Warforged:  +2 con -2 wis -2 chr; living constructs
     Kalashtar:                        hosts to good spirits
     Shifter:    +2 dex -2 int -2 chr; shape-change to animals

  Other popular races:

     Alaghi:      +8 str +2 dex +2 con -4 int
     Buomman:     +2 wis -2 chr
     Deep Orc:    +6 str +2 chr -2 wis -2 dex
     Gargoyle:    +4 str +4 dex +8 con -4 int -4 chr
     Gray Orcs:   +2 str +2 wis -2 int -2 chr
     Gold Dwarf:  +2 con -2 dex
     Grimlock:    +4 str +2 dex +2 con -2 wis -4 chr
     Grippli:     +2 dex -2 str;                     good-natured frog-people (Dragon 324)
     Half-Ogre:   +6 str +2 con -2 dex -2 con -2 chr Savage Species sourcebook
     Half-Dragon: +8 str +2 con +2 int +2 chr;       breath weapon, damage immunity
     Hybsil:      +6 dex +2 con +2 int -2 str
     Kuo-Toa:     +2 str +2 int+2 dex +4 wis -2 chr
     Locathah:    +2 int +2 dex +2 chr;              fish-folk
     Lupin:                                          faux-French wolf-folk
     Mind Flayer: +2 str +4 dex +2 con +8 int +6 wis +6 chr
     Mongrel Folk:+4 con -2 int -2 chr
     Ogre Mage:  +10 str +6 con +4 int +4 wis +6 chr
     Pixie:       -4 str +8 dex +6 int +4 wis +6 chr
     Sahuagin:    +4 str +2 dex +2 con +4 int +2 wis -2 chr; diabolic ocean-folk
     Satyr:       +2 dex +2 con +2 int +2 wis +2 chr
     Sea Elf:     +2 dex -2 int
     Tasloi:      +2 dex -2 str -2 chr
     Troll:      +12 str +12 con +4 dex -4 int -2 wis -4 chr
     Urdunnir Dw.:+2 con -2 chr
     Wild Dwarf:  +2 con -2 chr
     Winged Elf:  +4 dex -2 con +2 int +2 wis
     Yuan Ti:     +2 dex +2 int +2 chr (pureblood)

  Psionics / Dark Sun:

     Aarakocra:  +4 dex -2 str;        Flying bird-folk
     Dromite:    +2 chr -2 str -2 wis; Genderless insect folk
     Elan:       -2 chr;               Non-aging, once-human aberrations
     Half-Giant: +2 str +2 con -2 dex; Big, strong, and clumsy
     Maenad:                           Energy bursts
     Mul:        +2 str +4 con;        Super-touch, sterile human-dwarf hybrids
     Pterran:    +2 str +2 con -2 wis; Pterodactyl folk
     Xeph:       +2 dex -2 str;        Quick, energy burst

  Saurials -- good-natured dinosaur-like people

     Bladeback: +2 str +2 chr;        Stegosaurus-like
     Finhead:   +2 dex +2 wis;        Hadrosaurus-like
     Flyer:     +4 dex -2 con -2 chr; Pterodactyl-like
     Hornhead:  +2 str +2 int; large; Triceratops-like

  Races of Stone

    Chaos Gnome:   +2 dex +2 con +2 chr -2 str; look to be from Woodstock
    Dream Dwarves: +2 con -2 dex;               good-natured earth mystics
    Feral Gargun:  +4 str +4 con +2 dex -2 int; big hairy primitives
    Goliath:       +4 str +2 con -2 dex;        big competitive mountaineers
    Stonechild:    +8 str +8 con +2 int -2 chr; stone-based outsiders
    Whisper Gnome: +2 dex +2 con -2 str -2 chr; very quiet

  Oriental Adventures

    Bamboo spiritfolk:                       speak with animals
    Hengeyokai:        -2 wis;               shape-changing animals
    Korobokuru:        +2 con -2 int;        dwarf-like primitives
    Ratlings:          +2 con -2 chr;        tough and good-natured
    River spiritfolk:                        swim, speak with fish
    Sea spiritfolk:                          swim, fire-resistant
    Vanara:            +2 int +2 wis -2 str; good-natured monkey folk

  Races of Destiny

    Illumian:                              near-human alphabet mystics
    Sea Kin:                               sea-dwelling humans
    Sharakim: +2 str +2 int -2 dex -2 chr; good-natured, look thuggish
    Skulk:    +4 dex -2 wis -2 chr;        very good stealth skills
    Underfolk:                             underground-dwelling humans

  Races of the Wild

    Raptoran:                              winged folk noted for deep thinking
    Catfolk:  +4 dex +2 chr                cat-humans
    Killoren:                              nature folk

  Races of the Dragon

    Bahamut's Dragonborn: +2 con -2 dex    recruited from other races

See Dragon 354 (April 2007) for the Modron Exile, which was well-recommended as a player character race.

I used the Krynn half-ogre, high ogre, centaur, and minotaur. The Krynn ogre seems to be the same as the generic. Centaurs and bariaurs, probably the two most popular large player-character races, present special problems in that they probably fight with normal-sized weapons and can carry substantially larger loads than four-limbed large characters of equal strength. The Grippli form Dragon 324 was resized as a halfling. I thought hengeyokai should keep the same constitution in animal form.

I did not allow any racial ability reduction to take any skill below 3. I assume that all characters can speak Common. For "Other Race" options, a character under 4'0" will be considered "small" in the printout.

Restrictions for NPC/Other classes and new classes include:

Ranger unarmed and mounted combat tracks are from "Dragon."

If your character is of an unlisted race, or is an atypical specimen, make your own adjustments on the sheet as required. Especially, the planetouched (aasimar, tieflings, genasi, chaonds, zenythri) surely exhibit greater variability of racial traits than the source books suggest.

The anagakok (Dragon 344) is a wizard with specializations in plants and animals, including neutralizing poison. Details will be provided on your sheet if you choose this option, which I thought would be popular.

I hope visitors will consider adopting material from The Book of Exalted Deeds, especially feats that encourage subduing rather than really hurting opponents. For those who do not have the book, see below.

The Platinum Dragon

Anything that I add slows down the program for everybody else. So I had to make some decisions. Until I have found out how to make the program run more efficiently on all major browsers, I have chosen not to implement specific prestige class options, age-related changes, or the ascetic and pacifist options from "The Book of Exalted Deeds". You can make a "mystic theurge" or one of the other DMG prestige classes at the Eberron page. "Domain wizards" from "Unearthed Arcana" seem to offer no compensatory disadvantages, so I did not implement them. Especially, I chose to forego adding age-related changes because of the difficulty of knowing how many skill points to assign given the increased intelligence. The same applies to some acquired templates such as the vampire. You can adjust these by hand. Sorry! Some feats which will probably prove to be popular (notably "Able Learner" from "Races of Destiny" or the very powerful "Nymph's Kiss" from "Book of Exalted Deeds") would be unmanageable for this program.

Racial substitution levels seem likely to be generated for specific campaigns. If a racial substitution option is available, and this makes a particular skill a class skill (i.e., survival for an elf paladin), this will appear as a checkmark in the corresponding box.

I did not include clothing choices, since those in the Player's Handbook seemed arbitary and too heavy, and they are not listed with starting packages.

Epic characters are really too special for a limited generator like this one. I have just developed a simplified approach to multiclassing beyond twentieth level. If it proves bug-free, I will export it to Eberron. I introduced gestalt offerings ("Unearthed Arcana") and am working out the problems. One gestalt combination only please. You must choose NPC/Other as your class initially.

Dragon 330 (April 2005) explains that animal companions that gain hit dice do not gain size categories. I have corrected the error.

You are more than welcome to download these generators to your own computers and share them with your friends. Simply use your browser's "File -- Save" function to your hard disk. If you modify them, please give credit to me as original programmer, and do not make an evil-oriented generator.

Of course, I am grateful to TSR/WOTC, who developed and own the game system and graciously allow others to work with it. This page, which will be continually under construction, is intended to help people begin enjoying adventure gaming. This and my other generators will stay online indefinitely despite the upcoming fourth edition.

Ed F.
scalpel_blade@yahoo.com No texting or chat messages, please. Ordinary e-mails are welcome.
Please report all errors and bugs. Thanks!
Dragon by Christian Bloch
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
Sir Tristan, 14th century
Charlemagne's Paladins
Race:  Human  Dwarf  Elf  Gnome  Half-Elf  Half-Orc  Halfling
 Aarakocra
 Aasimar
 Air Genasi
 Air Mephling
 Alaghi
 Aquatic Dwarf
 Aquatic Elf (FR)
 Aquatic Gnome
 Aquatic Goblin
 Aquatic Halfling
 Aquatic Half-Orc
 Aquatic Half-Elf
 Aquatic Human
 Aquatic Kobold
 Aquatic Orc
 Arctic Dwarf
 Arctic Dwarf (FR)
 Arctic Elf
 Arctic Gnome
 Arctic Goblin
 Arctic Half-Orc
 Arctic Halfling
 Arctic Half-Elf
 Arctic Kobold
 Arctic Orc
 Astral Deva
 Aurak Draconian
 Azuran
 Baaz Draconian
 Bahamut's (Breath)
 Bahamut's (Mind)
 Bahamut's (Wings)
 Bamboo Spiritfolk
 Bariaur
 Bladeback Saurial
 Bozak Draconian
 Bugbear
 Buomman
 Catfolk
 Centaur
 Centaur (Krynn)
 Changeling
 Chaond
 Chaos Gnome
 Dargonesti Elf
 Dark Elf
 Deep Dwarf
 Deep Dwarf (Krynn)
 Deep Gnome
 Deep Halfling
 Deep Orc
 Deepwyrm Drow
 Deepwyrm Half-Drow
 Desert Dwarf
 Desert Elf
 Desert Gnome
 Desert Goblin
 Desert Half-Orc
 Desert Half-Elf
 Desert Halfling
 Desert Kobold
 Desert Orc
 Desmodu
 Dimernesti Elf
 Doppelganger
 Dream Dwarf
 Dromite
 Duskling
 Earth Genasi
 Earth Mephling
 Elan
 Feral Gargun
 Fey'ri
 Finhead Saurial
 Fire Genasi
 Fire Mephling
 Fireblood Dwarf
 Flyer Saurial
 Forest Gnome
 Forestlord Elf
 Forestlord Half-Elf
 Frostblood Half-Orc
 Frostblood Orc
 Gargoyle
 Githyanki
 Githzerai
 Glimmerskin Halfling
 Gnoll
 Goblin
 Gold Dwarf
 Goliath
 Gray Dwarf
 Gray Elf
 Gray Orc
 Grippli
 Grimlock
 Gully Dwarf
 Half Aquatic Elf (FR)
 Half-Dragon
 Half Drow
 Half-Giant
 Half-Ogre (Sav. Sp.)
 Half-Ogre (Krynn)
 Hengeyokai
 High Ogre
 Hobgoblin
 Hornhead Saurial
 Hound Archon
 Hybsil
 Illumian
 Jann
 Jungle Dwarf
 Jungle Elf
 Jungle Gnome
 Jungle Goblin
 Jungle Halfling
 Jungle Half-Orc
 Jungle Half-Elf
 Jungle Kobold
 Jungle Orc
 Kagonesti Elf
 Kalashtar
 Kapak Draconian
 Kender
 Killoren
 Kobold
 Korobokuru
 Kuo-Toa
 Lizard Folk
 Locathah
 Loxo
 Lupin
 Maenad
 Merfolk
 Mind Flayer
 Minotaur
 Minotaur (Krynn)
 Modron Exile
 Mongrel Folk
 Mul
 Neraph
 Ogre
 Ogre Mage
 Orc
 Pixie
 Pterran
 Qualinesti Elf
 Rakshasa
 Raptoran
 Ratling
 Rilkan
 River Spiritfolk
 Sahuagin
 Satyr
 Sea Elf
 Sea Kin
 Sea Spiritfolk
 Shadowswyft
 Sharakim
 Shifter
 Silvanesti Elf
 Silverbrow Human
 Sivak Draconian
 Skarn
 Skulk
 Spiker
 Stonechild
 Stonehunter Gnome
 Sunscorch Hobgoblin
 Synad
 Tallfellow Halfling
 Tanarruk
 Tasloi
 Thri-Kreen
 Tiefling
 Tinker Gnome
 Troglodyte
 Troll
 Underfolk
 Urdunnir Dwarf
 Vanara
 Viletooth Lizardfolk
 Warforged
 Water Genasi
 Water Mephling
 Wemic
 Whisper Gnome
 Wild Elf
 Wild Dwarf
 Wild Gnome
 Wildren
 Winged Elf
 Wood Elf
 Xeph
 YuanTi Pureblood
 Zenythr
 Hellbred (Body)
 Hellbred (Spirit)
 :      StrDexConIntWisChr
Template(s):   Anarchic [chaotic]
Axiomatic [lawful]
Celestial [good]
Death Knight [evil]
Deathless [good]
Fiendish [evil]
Half-Air Elemental
Half-Celestial [good]
Half-Dragon
Half-Earth Elemental
Half-Fiend [evil]
Half-Fire Elemental
Half-Water Elemental
Ghost
Lich [evil or good]
Mummy
Saint [good]
Spectral
Umbral
Vampire [evil]
Werebear
Wereboar
Wererat
Weretiger
Werewolf
Wight
Wraith
Saint George
Gender:  Female  Male
Alignment: Lawful Good Neutral Good Chaotic Good
Lawful Neutral True Neutral Chaotic Neutral
Lawful Evil Neutral Evil Chaotic Evil
Total levels: 10 11 12 13 14 15 16 17 18 19 20 Epic
John Pettie, The Vigil to Become a Knight
Medieval Lady
Class(es)
Level 01: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept --- NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 02: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept --- NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 03: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept --- NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 04: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept --- NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 05: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept --- NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 06: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 07: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 08: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 09: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 10: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 11: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 12: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 13: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 14: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 15: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 16: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 17: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 18: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 19: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 20: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3

Epic Levels: Using Netscape,
sometimes these
fail to fill.
Sorry. Can
a professional
programmer help me?
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Wizard
Sorcerer
Psion
PsiWarrior
Soulknife
Wilder
Artificer
Incarnate
Soulborn
Totemist
Dragonfire_Adept
Prestige
NPC/Gestalt/Other_1
NPC/Other_2
NPC/Other_3
Unearthed Arcana / Complete Psion / Dragon #344:
Barbarian:  Generic Ape Bear Boar Dragon Eagle Horse Jaguar Lion Serpent Wolf
Bard:  Generic Bardic Sage Divine Bard Savage Bard
Cleric:  Generic Cloistered
Druid:  Generic Avenging
Fighter:  Generic Thug
Monk:  Generic Cobra Strike Denying Stance Hand and Foot Invisible Eye Overwhelming Attack Passive Way Sleeping Tiger Undying Way
Ranger:  Generic Planar Urban Wildshaping
Rogue:  Generic Wilderness
Sorcerer:  Generic Battle Stalwart
Wizard:  Generic Anagakok (primitive nature-wizard) Focused Specialist
Psion:  Generic Erudite
Friar Tuck
Sir Parsifal
Sigfried and Fafnir
High-Level Characters: Increase your abilities
    At level 04: Strength Dexterity Constitution Intelligence Wisdom Charisma
    At level 08: Strength Dexterity Constitution Intelligence Wisdom Charisma
    At level 12: Strength Dexterity Constitution Intelligence Wisdom Charisma
    At level 16: Strength Dexterity Constitution Intelligence Wisdom Charisma
    At level 20: Strength Dexterity Constitution Intelligence Wisdom Charisma
     Epic Strength
     Epic Dexterity
     Epic Constitution
     Epic Intelligence
     Epic Wisdom
     Epic Charisma

Single-class Barbarians/Humanoids/Savage Bards/Anagakoks:

Learn to read/write? No Yes

Clerics: Choose two domains

    Air
    Animal
    Chaos
    Death
    Destruction
    Earth
    Evil
    Fire
    Good
    Healing
    Knowledge
    Law
    Luck
    Magic
    Plant
    Protection
    Strength
    Sun
    Travel
    Trickery
    War
    Water

    Energy type: Positive/Healing Negative/Harmful Sect (optional):

Generic Monks:

    Level 1: Improved Grapple Stunning Fist
    Level 2: Combat Reflexes Deflect Arrows
    Level 6: Improved Disarm Improved Trip

Rangers combat track:

Archery Two-weapon fighting Beast-Wrestling Mounted Combat
see Dragon 326

Robin Hood

Ranger favored enemies:

Aberration
Animal
Construct
Dragon
Elemental
Fey
Giant
Humanoid (aquatic)
Humanoid (dwarf)
Humanoid (elf)
Humanoid (goblinoid)
Humanoid (gnoll)
Humanoid (gnome)
Humanoid (halfling)
Humanoid (human)
Humanoid (orc)
Humanoid (reptilian)
Magical Beast
Monstrous Humanoid
Ooze
Outsider (air)
Outsider (chaotic)
Outsider (earth)
Outsider (evil)
Outsider (fire)
Outsider (good)
Outsider (lawful)
Outsider (native)
Outsider (water)
Plant
Undead
Vermin

Sorcerers, Wizards, (Level 2+) Adepts, and (Level 4+) Hexblades may have a familiar:

    None Bat Cat Hawk Lizard Owl Rat Raven Snake Toad Weasel Improved Familiar Feat

Hengeyokai:

    Badger Carp Cat Crab Crane Dog Fox Hare Monkey Rat Raccoon Dog Sparrow Weasel

Wizards may specialize

    Generalist Abjurer Conjuror Diviner Enchanter Evoker Illusionist Necromancer Transmuter Giving up Abjuration Conjuration Enchantment Evocation Illusion Necromancy Transmutation
Saint Gregory, medieval ivory carving

Non-erudite Psions must specialize:

    Egoist Kineticist Nomad Seer Shaper Telepath

Prestige Class

    Name of your class:
    Hit point dice: d4 d6 d8 d10 d12
    Attack bonus progress: slow medium fast
    Fortitude save progress: slow fast
    Reflex save progress: slow fast
    Will save progress: slow fast
Guenevere by Morris
    Skill points per level:
2 4 6 8
      Armor proficiency:
    None Light Medium Heavy
        Additional arcane spell levels as:
      None Bard Sorcerer Wizard
        Additional divine spell levels as:
      None Cleric Druid Paladin Ranger
        Additional psionic power levels as:
      None Psion Psi Warrior Wilder
        Additional meldshaping levels as:
      None Incarnate Soulborn Totemist
        How many spell / psionic / meldshaping levels:
      0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
          Bonus feats:
        0 1 2 3

              NPC/Other Class Restrictions


                Adept ("Dungeon Master's Guide")
                Archivist ("Heroes of Horror")
                Ardent ("Complete Psion")
                Aristocrat ("Dungeon Master's Guide")
                Beguiler ("Player's Handbook II")
                Chaos Mage (Mongoose Publishing, popular)
                Commoner ("Dungeon Master's Guide")
                Crusader ("Nine Swords")
                Divine Mind ("Complete Psion")
                Dragon Shaman ("Player's Handbook II")
                Dread Necromancer ("Heroes of Horror")
                Duskblade ("Player's Handbook II")
                Expert ("Dungeon Master's Guide")
                Factotum ("Dungeonscape")
                Favored Soul ("Complete Divine")
                Healer ("Miniatures")
                Hexblade ("Complete Warrior")
                Knight ("Player's Handbook II")
                Lurk ("Complete Psion")
                Magewright ("Eberron")
                Marshal ("Miniatures") (description here).
                Ninja ("Complete Adventurer")
                Paladin of Freedom (Chaotic Good; "Unearthed Arcana")
                Samurai ("Complete Warrior")
                Scout ("Complete Adventurer")
                Sha_ir (Al Qadim, Dragon 315)
                Shugenja ("Complete Divine")
                Sohei ("Oriental Adventures")
                Spellthief ("Complete Adventurer") (description here).
                Spirit Shaman ("Complete Divine")
                Swashbuckler ("Complete Warrior")
                Swordsage ("Nine Swords")
                Warblade ("Nine Swords")
                Warlock ("Complete Arcane")
                Warmage ("Complete Arcane")
                Warrior ("Dungeon Master's Guide")
                Wu Jen ("Complete Arcane")
                Gestalt
                  Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion
              War in Heaven
              Ucello: Saint George and the Dragon
              For multi-class characters, this program simply assumes a class skill for any is a class skill for all, and that prestige class skills are those of the previous classes. If for some reason a skill marked as cross-class needs to be a class skill, check the box in front of its name. (This is a way you can take the equivalent of the "Skill Knowledge" feat.) You are on your honor.
              Ed's old Planescape site
              Skill Points:
              Appraise Int
              Balance Dex
              Bluff Cha
              Climb Str
              Concentration Con
              Craft_1 Int
              Craft_2 Int
              Craft_3 Int
              Decipher
                script
              Int
              Diplomacy Cha
              Disable
                device
              Dex
              Disguise Cha
              Escape
                artist
              Dex
              Forgery Int
              Gather
                information
              Cha
              Handle
                animal
              Cha
              Heal Wis
              Hide Dex
              Intimidate Cha
              Jump Str
              Knowledge
                (arcana)
              Int
              Knowledge
                (architecture &
                engineering)
              Int
              Knowledge
                (dungeoneering)
              Int
              Knowledge
                (geography)
              Int
              Knowledge
                (history)
              Int
              Knowledge
                (local)
              Int
              Knowledge
                (nature)
              Int
              Knowledge
                (nobility &
               royalty)
              Int
              Knowledge
                (religion)
              Int
              Knowledge
                (the planes)
              Int
              Listen Wis
              Move
                silently
              Dex
              Open lock Dex
              Perform_1 Cha
              Perform_2 Cha
              Perform_3 Cha
              Perform_4 Cha
              Perform_5 Cha
              Profession Wis
              Ride Dex
              Search Int
              Sense
                motive
              Wis
              Sleight
                of hand
              Dex
              Speak
                language
              None
              Spellcraft Int
              Spot Wis
              Survival Wis
              Swim Str
              Tumble Dex
              Use magic
                device
              Cha
              Use rope Dex
              Autohypnosis Wis
              (psi)
              Knowledge
                (psionics)
              Int
              (psi)
              Psicraft Int
              (psi)
              Use psi
                device
              Cha
              (psi)
              Skill Tricks
              Complete Soundrel, cost 2 each
              Usual limit 1 per 2 levels
              Joan of Arc
              Feats:
              St. George, by Burne Jones
              Acrobatic Agile Alertness Animal Affinity Athletic
              Augment Summoning Blind-Fight Combat Casting Combat Reflexes Deceitful
              Deft Hands Diligent Eschew Materials Exotic Weapon Proficiency Extra Turning
              Great Fortitude Improved Counterspell Improved Critical Improved Initiative Improved Turning
              Investigator Iron Will Leadership Lightning Reflexes Magical Aptitude
              Martial Weapon Proficiency Natural Spell Negotiator Nimble Fingers Persuasive
              Quick Draw Rapid Reload Run Self-Sufficient Simple Weapon Proficiency
              Spell Mastery Spell Penetration Greater Spell Penetration Stealthy Toughness
              Track Weapon Finesse Urban Tracking
              (Unearthed Arcana)
              Armor Proficiency (light)
                Armor Proficiency (medium)
                Armor Proficiency (heavy)
              Combat Expertise
                Improved Disarm
                Improved Feint
                Improved Trip
                Whirlwind Attack
              Dodge
                Mobility
                Spring Attack
              Endurance
                Die Hard
              Improved Unarmed Strike
                Improved Grapple
                Deflect Arrows
                Snatch Arrows
                Stunning Fist
              Mounted Combat
                Mounted Archery
                Ride-By Attack
                Spirited Charge
                Trample
              Point Blank Shot
                Far Shot
                Precise Shot
                Rapid Shot
                Many Shot
                Shot on the Run
                Improved Precise Shot
              Power Attack
                Cleave
                Great Cleave
                Improved Bull Rush
                Improved Overrun
                Improved Sunder
              Shield Proficiency
                Improved Shield Bash
                Tower Shield Proficiency
              Two Weapon Fighting
                Two Weapon Defense
                Improved Two Weapon Fighting
                Greater Two Weapon Fighting
              Weapon Focus
                Weapon Specialization
                Greater Weapon Focus
                Greater Weapon Specialization
              Item creation feats:
                Brew Potion
                Craft Construct
                Craft Magic Arms and Armor
                Craft Rod
                Craft Staff
                Craft Wand
                Craft Wondrous Item
                Forge Ring
                Scribe Scroll
              St. George Metamagic feats:
                Empower Spell
                Enlarge Spell
                Extend Spell
                Heighten Spell
                Maximize Spell
                Quicken Spell
                Silent Spell
                Still Spell
                Widen Spell
              Skill Focus: Appraise Balance Bluff Climb
              Concentration Craft_1 Craft_2 Craft_3
              Decipher Script Diplomacy Disable Device Disguise
              Escape Artist Forgery Gather Information Handle Animal
              Heal Hide Intimidate Jump
              Knowledge
              (Arcana)
              Knowledge
              (Architecture and Engineering)
              Knowledge
              (Dungeoneering)
              Knowledge
              (Geography)
              Knowledge
              (History)
              Knowledge
              (Local)
              Knowledge
              (Nature)
              Knowledge
              (Nobility)
              Knowledge
              (Religion)
              Knowledge
              (The Planes)
              Listen Move Silently
              Open Lock Perform_1 Perform_2 Perform_3
              Perform_4 Perform_5 Profession Ride
              Search Sense Motive Sleight of Hand Spellcraft
              Spot Survival Swim Tumble
              Use Magic Device Use Rope Autohypnosis Know Psi
              Psicraft Use Psi Device
              Spell Focus: Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation
              Greater Spell Focus: Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation
              Creature Feats: Multiattack Multidexterity Multiweapon Fighting
              High-Level Rogues Only: Crippling Strike Defensive Roll Improved Evasion Opportunist Skill Mastery Slippery Mind Wilderness Stride Camouflage Hide in Plain Sight
              From the Expanded Psionics Handbook:
              Antipsionic Magic Autonomous Chaotic Mind Cloak Dance Closed Mind
              Deadly Precision Force of Will Greater Manyshot Hostile Mind Mental Resistance
              Mind Over Body Open Minded Psionic Affinity Psionic Hole Rapid Metabolism
              Reckless Offense Sidestep Charge Stand Still Wild Talent
              Psionic Feats:
              Aligned Attack Boost Construct Combat Manifestation Expanded Knowledge Focused Sunder
              Ghost Attack Inquisitor Mental Leap Metamorphic Transfer Narrow Mind
              Psionic Body Psionic Dodge Psionic Meditation Psionic Talent Up the Walls
              Wounding Attack
              Overchannel
                Talented
                Bodyfuel
              Power Penetration
                Greater Power Penetration
              Power Specialization
                Greater Power Specialization
              Psicrystal Affinity
                Improved Psicrystal
                Psicrystal Containment
              Psionic Endowment
                Greater Psionic Endowment
              Psionic Fist
                Greater Psionic Fist
                Unavoidable Strike
              Psionic Shot
                Greater Psionic Shot
                Fell Shot
                Return Shot
              Psionic Weapon
                Greater Psionic Weapon
                Deep Impact
              Speed of Thought
                Psionic Charge
              Metapsionic Feats:
                Burrowing Power
                Chain Power
                Delay Power
                Empower Power
                Enlarge Power
                Extend Power
                Maximize Power
                Opportunity Power
                Quicken Power
                Split Psionic Ray
                Twin Power
                Unconditional Power
                Widen Power
              Psionic Item Creation:
                Craft Cognizance Crystal
                Craft Dorje
                Craft Psi Crown
                Craft Psionic Arms and Armor
                Craft Psionic Construct
                Craft Universal Item
                Imprint Stone
                Scribe Tattoo
              Epic:
                Epic Expanded Knowledge
                Epic Psionic Focus
                Improved Manifestation
                Improved Metapsionics
                Power Knowledge
                Psicrystal Power
              Botticelli, King Arthur and the Knights of the Round Table
              Planar Handbook:
              General Feats:
                Acheron Flurry
                Celestial Summoning Specialist
                Elemental Spellcasting (Air)
                Elemental Spellcasting (Earth)
                Elemental Spellcasting (Fire)
                Elemental Spellcasting (Water)
                Fiendish Summoning Specialist
                Neraph Charge
                Neraph Throw
                Nonverbal Spell
                Planar Familiar
                Stalwart Planar Ally Planar Touchstone
                  Personal Touchstone
              Heritage Feats:
                Air Heritage
                Anarchic Heritage
                Axiomatic Heritage
                Celestial Heritage
                Earth Heritage
                Fiendish Heritage
                Fire Heritage
                Improved Elemental Heritage
                Improved Outer Planar Heritage
                Natural Heavyweight
                Shadow Heritage
                Water Heritage
              Draconomicon
              Swiety, Saint George Clever Wrestling
                Cunning Sidestep
              Close Quarters Fighting
                Overhead Thrust
              Dragon Hunter
                Dragon Hunter Bravery
                Dragon Hunter Defense
              Dragonfoe
                Dragonbane
                Dragondoom
              Deft Strike
              Dragon Cohort
              Dragon Familiar
              Dragon Steed
              Dragon Wild Shape
              Dragoncrafter
              Dragonfriend
              Dragonsong
              Dragonthrall
              Frightful Presence
              Sense Weakness Disney's Maleficent
              Exalted: [selected choices] Subduing Strike
                   Holy Subdual Exalted Smite
              Exalted Turning
              Exalted Wild Shape
              Ranged Smite Evil
              Righteous Wrath
              Sacred Strike Consecrate Spell
              Nonlethal Substitution
              Purify Spell
              Archangel Michael, Rome Libris Mortis: [selected choices] Enduring Life
                 Lasting Life Empower Turning
              Ghost Scarred
              Heighten Turning
              Necropotent
              Quicken Turning
              Requiem
              Vampire Hunter
              Sacred Vitality
              Spurn Death's Touch
              Epic (DMG 3.5):
                Familiar Spell
                Greater Smiting
                Improved Elemental Wild Shape
                Improved Favored Enemy
                Improved Spell Capacity [Bard]
                Improved Spell Capacity [Cleric]
                Improved Spell Capacity [Druid]
                Improved Spell Capacity [Paladin]
                Improved Spell Capacity [Ranger]
                Improved Spell Capacity [Sorcerer]
                Improved Spell Capacity [Wizard]
                Improved Metamagic
                Improved Sneak Attack
                Improved Stunning Fist
                Lasting Inspiration
                Overwhelming Critical
                Planar Turning
                Spell Knowledge
                Terrifying Rage
              Epic Level Handbook (was 3.0, link is 3.5) (under construction, and will remain so for the foreseeable future.)
              The ability bonuses granted here can enable you to meet pre-requisites for other epic feats that can be selected only once, but not for those that can be selected more than once. Please plan accordingly. Increasing intelligence will not increase skill points; do this on your own. I relaxed the requirement that epic feats for classes be taken from a list. You are on your honor.
              Additional Magic Item Space
              Armor Skin
              Automatic Quicken Spell
              Automatic Silent Spell
              Automatic Still Spell
              Bane of Enemies
                 Death of Enemies
              Beast Companion
              Beast Wild Shape
              Blinding Speed
              Bonus Domain
              Colossal Wild Shape
              Combat Archery
              Craft Epic Magic Arms and Armor
              Craft Epic Rod
              Craft Epic Staff
              Craft Epic Wondrous Item
              Damage Reduction
              Deafening Song
                 Hindering Song
              Dextrous Fortitude
              Dextrous Will
              Diminutive Wild Shape
              Dire Charge
              Distant Shot
              [  ] Dragon Wild Shape (see above)
              Energy Resistance Acid +10
              Energy Resistance Cold +10
              Energy Resistance Electricity +10
              Energy Resistance Fire +10
              Energy Resistance Sonic +10
              Epic Dodge
              Epic Endurance
              Epic Fortitude
              Epic Leadership
                 Legendary Commander
              Epic Prowess
              Epic Reflexes
              Epic Toughness
              Epic Will
              Fast Healing 3/round
              Fine Wild Shape
              Forge Epic Ring
              Gargantuan Wild Shape
              Great Charisma
              Great Constitution
              Great Dexterity
              Great Intelligence
              Great Strength
              Great Wisdom
              Legendary Wrestler
              Magical Beast Wild Shape
              Multispell
              Perfect Health
              Plant Wild Shape [moot in 3.5]
              Reflect Arrows
              Scribe Epic Scroll
              Vermin Wild Shape
              Complete Adventurer (selected): Brachiation
              Danger Sense
              Force of Personality
              Hear the Unseen
              Improved Swimming
              Insightful Reflexes
              Quick Reconnoiter
              Other popular: Augmented Healing
              Energy Substitution: Acid
              Energy Substitution: Cold
              Energy Substitution: Electricity
              Energy Substitution: Fire
              Energy Substitution: Sonic
              Subdual Substitution
              Improved Toughness
              Spellcasting Prodigy [intelligence]
              Spellcasting Prodigy [wisdom]
              Spellcasting Prodigy [charisma]
              Zen Archery
              Sudden Empower
              Sudden Enlarge
              Sudden Extend
              Sudden Maximize
              Sudden Silent
              Sudden Still
              Sudden Widen
              Magic of Incarnum:
              General Feats Bonus Essentia
              Double Throat Chakra
              Double Waist Chakra
              Double Crown Chakra
              Double Feet Chakra
              Double Hands Chakra
              Double Arms Chakra
              Double Brow Chakra
              Double Shoulder Chakra
              Double Heart Chakra
              Double Soul Chakra
              Expanded Soulmeld Capacity
              Heart of Incarnum
              Improved Essentia Capacity
              Incarnum Fortified Body
              Incarnum Resistance
              Necrocarnum Acolyte
              Open Throat Chakra
              Open Waist Chakra
              Open Crown Chakra
              Open Feet Chakra
              Open Hands Chakra
              Open Arms Chakra
              Open Brow Chakra
              Open Shoulder Chakra
              Shape Soul Meld
              Share Soul Meld
              Split Throat Chakra
              Split Waist Chakra
              Split Crown Chakra
              Split Feet Chakra
              Split Hands Chakra
              Split Arms Chakra
              Split Brow Chakra
              Split Shoulder Chakra
              Split Heart Chakra
              Split Soul Chakra
              Incarnum Feats Azure Enmity
              Azure Talent
              Azure Touch
              Azure Toughness
              Azure Turning
              Azure Wildshape
              Cerulean Fortitude
              Cerulean Reflexes
              Cerulean Will
              Cobalt Charge
              Cobalt Critical
              Cobalt Expertise
              Cobalt Power
              Cobalt Precision
              Cobalt Rage
              Healing Soul
              Incarnum Spell Shaping
              Indigo Strike
              Midnight Augmentation
              Midnight Dodge
              Midnight Metamagic
              Psycarnum Blade
              Sapphire Fist
              Sapphire Smite
              Sapphire Sprint
              Soul Sight
              Soultouched Spellcasting
              Divine Feat Divine Soul Touch
              Monstrous Feat Undead Meldshaper
              Psionic Feats Psycarnum Crystal
              Psycarnum Infusion
              Epic Feats Bonus Soulmeld (Incarnate)
              Bonus Soulmeld (Soulborn)
              Bonus Soulmeld (Totemist)
              Epic Essentia
              Extra Chakra Bind
              Open Heart Chakra
              Open Soul Chakra
              Rapid Meldshaping
              Rebind Soulmeld
              Quest for the Holy Grail
              Dragon Magic: Under Development. You're on your honor.
              Non-Draconic Feats Dragontouched
              Draconic Aura
                 Double Draconic Aura
              Armor of Scales
              Heart of Dragons
              Slayer of Dragons
              Words of Draconic Power
              Draconic Feats Draconic Armor
              Draconic Knowledge
              Draconic Vigor
              Draconic Senses
              Dragonfire Assault
              Dragonfire Channeling
              Dragonfire Inspiration
              Dragonfire Strike
              More Draconic Feats Draconic Heritage (Black)
                 Black Dragon Lineage Draconic Heritage (Blue)
                 Blue Dragon Lineage Draconic Heritage (Brass)
                 Brass Dragon Lineage Draconic Heritage (Bronze)
                 Bronze Dragon Lineage Draconic Heritage (Copper)
                 Copper Dragon Lineage
              More Draconic Feats Draconic Heritage (Gold)
                 Gold Dragon Lineage Draconic Heritage (Green)
                 Green Dragon Lineage Draconic Heritage (Red)
                 Red Dragon Lineage Draconic Heritage (Silver)
                 Silver Dragon Lineage Draconic Heritage (White)
                 White Dragon Lineage For some other dragon type, check one of the metallic or chromatic types listed above, and hand-edit your sheet as per your referee's instructions.
              Lords of Madness: "Feats for the Aberration Hunter"
              Aberrant Feats
                Aberration Blood [need one first]
                  Bulging Eyes
                  Flexible Limbs
                  Segmented Eyes
                  Slimy Skin
                  Sticky Fingers
                  Tail
                  Webbed Hands
                Require Aberration Blood Only:
                  Aberration Wild Shape
                  Bestial Hide
                  Durable Form
                  Inhuman Reach
                  Inhuman Vision
                  Scavenging Gullet
                  Warped Mind
                Require a Second Aberrant Feat:
                  Deepspawn
                  Starspawn
                  Waterspawn
              Other Feats
                Aberration Banemagic
                Aquatic Spellcasting
                Dark Stalker
                Music of the Outer Spheres
                Ocular Spell
                Parrying Shield
                Quick Recovery
                Thrall Bred
                       Wild Talent: See above
              Fantasy Flight Games -- Cthulhu
              Complete Scoundrel: Luck Feats
              Indentation indicates a requirement for one or more previous luck feats
                 Advantageous Avoidance Expend 1 to try to negate criticals or 3 for attack rolls
                    Better Lucky Than Good Expend 1 to turn attack roll of natural 1 to natural 20
                    Dumb Luck Expend 1 to turn save of natural 1 to natural 20
                 Fortuitous Strike Expend 1 to reroll attack or 2 for damage
              Good Karma Expend 1 to redirect for to you from ally
              Healer's Luck Expend 1 to reroll amount you healed
              Lucky Break Expend 1 to reroll strength check for breaking
              Lucky Catch Expend 1 to reroll balance, climb, or jump
              Lucky Fingers Expend 1 to reroll disable device, open lock, or sleight of hand
              Lucky Start Expend 1 to reroll initiative
                 Magical Fortune Expend 1 to reroll spell damage, 2 for level check
                 Make Your Own Luck Expend 1 to reroll a skill check
              Miser's Fortune Items +5 on saves, expend 1 to reroll to prevent enemy from damaging item
                 Psychic Luck Expend 1 to reroll damage by psi
              Sly Fortune Expend 1 to reroll hide, move silently, or tumble
                 Survivor's Luck Expend 1 to reroll save
                 Tempting Fate Expend reroll or stabilize or go to -9 instead of lower
                 Third Time's the Charm Reroll luck domain reroll
                 Unbelievable Luck Gain 2 luck rerolls and +2 on worst save
              Victor's Luck Expend 1 to reroll critical threat confirmation
              Leprechaun, thanks www.fantasy-ireland.com
              Flaws: ("Unearthed Arcana")
                Feeble (-2 on strength, dexterity, and constitution-based checks)
                Frail (-1 hp/level)
                Inattentive (-4 on Listen and Spot)
                Meager Fortitude (-3 on fortitude saves)
                Murky-Eyed (worse of two rolls for concealment)
                Noncombatant (-2 on melee attack rolls)
                Poor Reflexes (-3 on reflex saves)
                Shaky (-2 on ranged attack rolls)
                Slowpoke (halve base land speed)
                Unreactive (-6 on initiative)
                Vulnerable (-1 on armor class)
                Weak Will (-3 on will saves)


              Lancelot
              Chinese dragon

              Chinese dragon
              Please choose the combat equipment that you want to bring.
              Simple Weapons
                Gauntlet
                Dagger
                Punching Dagger
                Spiked Gauntlet
                Light Mace
                Sickle
                Club
                Heavy Mace
                Morningstar
                Short Spear
                Long Spear
                Quarterstaff
                Spear
                Heavy Crossbow
                Light Crossbow
                Dart
                Javelin
                Sling
              Martial Weapons
              Throwing Axe
              Light Hammer
              Hand Axe
              Kukri
              Light Pick
              Sap
              Light Shield
              Spiked Armor
              Light Spiked Shield
              Short Sword
              Battle Axe
              Flail
              Longsword
              Heavy Pick
              Rapier
              Scimitar
              Heavy Shield
              Trident
              War Hammer
              Falchion
              Glaive
              Greataxe
              Greatclub
              Heavy Flail
              Greatsword
              Guisarme
              Halberd
              Lance
              Ranseur
              Scythe
              Longbow
              Composite Longbow
              Shortbow
              Composite Shortbow
              Exotic Weapons
                Kama
                Nanchaku
                Sai
                Siangham
                Bastard Sword
                Dwarven Waraxe
                Whip
                Orc Double Axe
                Spiked Chain
                Dire Flail
                Gnome Hooked Hammer
                Two-bladed Sword
                Dwarven Urgrosh
                Bolas
                Hand Crossbow
                Repeating Heavy Crossbow
                Repeating Light Crossbow
                Net
                Shuriken
                Pistol
                Musket
              Armor None
              Padded (light)
              Leather (light)
              Studded leather (light)
              Chain shirt (light)
              Hide (medium)
              Scale mail (medium)
              Chainmail (medium)
              Breastplate (medium)
              Splint mail (heavy)
              Banded mail (heavy)
              Half-plate (heavy)
              Full plate (heavy)
              Shield None
              Buckler
              Light wooden shield
              Light steel shield
              Heavy wooden shield
              Heavy steel shield
              Tower shield
              Extra Languages:
              Aarakocra
              Abyssal
              Aquan
              Auran
              Beholder
              Buomman
              Catfolk
              Celestial
              Dark Elf Silent
              Draconic
              Dwarven
              Elven
              Giant
              Gith
              Gnoll
              Gnome
              Goblin
              Goliath
              Grippli
              Halfling
              Hengeyokai
              Ignan
              Illumian
              Infernal
              Lupin
              Kuo-Toa
              Maenad
              Mind Flayer
              Modron
              Mongrelfolk
              Neraph
              Orc
              Pterran
              Raptoran
              Ratling
              Sahuagin
              Shadowswyft
              Slaad
              Spiritfolk
              Sylvan
              Synad
              Tasloi
              Terran
              Thri-Kreen
              Undercommon
              Vanara
              Xeph
              YuanTi






              Equipment:
              Projectiles: Arrows (20)
              Crossbow bolts (10)
              Sling bullets (10)

              Bullets (20)
              Adventuring gear Backpack
              Barrel
              Basket
              Bedroll
              Bell
              Blanket, winter
              Block and tackle
              Bottle
              Bucket
              Caltrops
              Candle
              Canvas (sq. yd.)
              Case (map or scroll)
              Chain (ten feet)
              Chalk
              Chest
              Crowbar
              Firewood (1 day)
              Fishhook
              Fishing net
              Flask
              Flint and steel
              Grappling hook
              Hammer
              Ink vial
              Ink pen
              Jug, clay
              Ladder
              Lamp (common)
              Lamp (bullseye)
              Lantern (hooded)
              Lock
              Manacles
              Mirror
              Mug
              Oil flask
              Paper (sheet)
              Parchment (sheet)
              Pick
              Pitcher
              Piton
              Pole
              Pot
              Pouch
              Ram
              Rations
              Rope, hempen (fifty feet)
              Rope (silk)
              Sack
              Sealing wax
              Sewing needle
              Signal whistle
              Signet ring
              Sledge
              Soap
              Spade / Shovel
              Spyglass
              Tent
              Torch
              Vial (ink or potion)
              Water skin
              Whetstone
              Tool and skill kits: Alchemist's lab
              Artisan's tools
              Climber's kit
              Disguise kit
              Healer's kit
              Holly and mistletoe
              Holy symbol, wooden
              Holy symbol, silver
              Hourglass
              Magnifying glass
              Musical instrument
              Scale, merchant's
              Spell component pouch
              Spellbook
              Thieves' tools
              Tool (miscellaneous)
              Additional
              equipment...
              Animal Companion: Paladin's Mount:
              Traits: ("Unearthed Arcana")
                Abrasive (+1 on Intimidate, -1 on Diplomacy and Bluff)
                Absent-Minded (+1 on Knowledge, -1 on Listen and Spot)
                Aggressive (+2 initiative, -1 Armor Class)
                Brawler (+1 on unarmed attacks, -1 on weapon attacks)
                Cautious (+1 dodge bonus on AC when fighting defensively; -1 saves vs. fear)
                Detached (+1 on will saves, -1 on reflex saves)
                Dishonest (+1 on Bluff, -2 on Diplomacy; non-lawfuls)
                Easygoing (+1 on Gather Information, -1 on Intimidate and Sense Motive)
                Farsighted (+1 on Spot, -1 on Search)
                Focused (+1 on Concentration, -1 on Spot and Listen)
                Hard of Hearing (+1 on Spot, -2 on Listen)
                Hardy (+1 on fortitude saves, -1 on reflex saves)
                Honest (+1 on Diplomacy, -1 on Bluff and Sense Motive; no chaotic-evils)
                Musclebound (+1 on all strengh checks, -1 on all dexterity checks)
                Nearsighted (+1 on Search, -1 on Spot)
                Nightsighted (+10 feet on darkvision, -1 on Spot in bright light)
                Passionate (+1 on fortitude saves, -1 on will saves)
                Plucky (+1 on will saves, -1 on fortitude saves)
                Polite (+1 on Diplomacy, -2 on Intimidate)
                Quick (+10 feet on movement, -1 hp/level)
                Reckless (+1 on melee damage, -1 on melee "to hit")
                Relentless (+2 on saves vs. tiring; if fail, are exhausted)
                Saddleborn (+1 on Ride, -1 on Handle Animal)
                Skinny (+1 on Escape Artist, -2 to avoid being knocked over)
                Slippery (+1 on escape artist checks against being grappled, -1 all other grapple checks.)
                Slow (+1 hp/level, halve movement speed)
                Stout (+2 to avoid being knocked over, -1 on Escape Artist)
                Suspicious (+1 on Sense Motive, -1 on Diplomacy and Intimidate)
                Torpid (+1 on saves vs. enchantments, -2 on initiative)
                Uncivilized (+1 on Handle Animal / Wild Empathy,-1 on Bluff, Diplomacy, Gather Information)
              Sir Galahad
              Unearthed Arcana options
                Action Points
                Armor As Damage Reduction
                Class Defense Bonuses
                Players Roll All the Dice
              Height:      Weight:  
              Choices may need to be modified to meet racial norms.
              When I did the programming, I restricted choice of such things as skin color to what was usual for the race, i.e., merfolk can be blue, but not humans. Maybe this was a mistake. Feel free to hand-edit your sheets. Skin: Pale Light Yellow Tan Brown Black Silvery Gray Green Blue Eyes: Red Green Blue Hazel Light Brown Dark Brown Black Gray Amber Violet Silver Hair Color: White Blond Red Light Brown Dark Brown Black Gray Silver Gold Green Blue None Hair Type: Straight Wavy Curly Males:  Beardless Thin beard Average beard Thick beard / hirsute Book of Exalted Deeds
              Character Name:
              Player Name:
              More About...
              Knight, classic woodcut "Average Hit Points" Pressing this button should generate a character sheet on a new screen, suitable for printing. For some browsers, the best way to save this character sheet is to select "print" and save in .pdf format. If nothing happens when you press this button, your computer probably has an anti-popup program interfering. If a new screen pops up that shows "about:blank" on the address line, but nothing else appears, then you have uncovered a bug. Please e-mail me at scalpel_blade@yahoo.com and let me know which generator you were using, and as much about the character you were trying to generate as you are able. No texting or chat messages, please. Ordinary e-mails are welcome. If you can, turn the javascript error messages on for your browser. If you have received any error messages, please let me know what each one said, including any line numbers. I should be able to make the corrections, and will thank you.
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