static keyword prevents the program from deallocating it when supplier returns.The initial release of C++ had few support classes, and specifically lacked a string class. The ANSI C++98 standard formally added the string class. Before the addition, implementing a string class was a common exercise/assignment used to teach and learn C++ and object-oriented programming. While class developers can implement strings in many ways, some with obvious advantages or disadvantages, there isn't a single "right" implementation. This section and the following examples use the string concept to demonstrate object-oriented programming in C++ and to illustrate how drawing a figure can help to solve a problem. The examples, drawn from early non-object-oriented string implementations, focus on problem-solving and object-oriented programming rather than on producing the "best" string classes.
Most people need some way to think about or "see" a problem. Jonassen2 explains that "problem solving requires the mental representation of the situation in the world. That is, human problem solvers construct a mental representation (or mental model) of the problem, known as the problem space. Problem solving requires manipulation of the problem space, be it an internal mental representation or an external physical representation" (p. 65). A mathematical problem expressed as an equation is a familiar example. The symbols represent the known and unknown elements of the problem, and the operators represent the relationships between them. Following algebraic rules, the problem-solver manipulates the symbols and operators until a solution emerges.
Figures or pictures can serve as "representations" in an astounding number of situations, helping us identify what we know about a problem, what we need to find, and the relationships between the parts. For example, in the pouring puzzle problem, a picture helped us identify the three pertinent glass characteristics, and to develop an algorithm for pouring water between two glasses. We "manipulate the problem space" by changing the picture to reflect each step of the problem-solving process. We frequently use this technique to help design algorithms for operating on dynamic data structures that link nodes with pointers.
Drawing a picture to help solve a problem is a surprisingly powerful technique. Unfortunately, there are too many problems and variations to allow us to create a general drawing algorithm or recipe. Drawing and using a picture to help solve a problem is a learned skill, but without a recipe, we must learn it through extended practice. Fortunately, there is a process, admittedly general, to guide us:
To practice our drawing and problem-solving skills, we need a set of practice problems. We can view strings as an abstract data type, which we can implement in a variety of different ways. Although each implementation is a different problem, we can leverage their similarities to reduce the time needed to understand the basic problem. To this end, we outline a general string and illustrate it with three examples. The examples provide practice in drawing and using pictures to help solve problems, giving us more experience with arrays and further demonstrating how to create and use classes in C++ programs.
thisAlthough early high-level programming languages like FORTRAN and ALGOL didn't include a string type when first introduced, today all general-purpose programming languages do. Independent of how we represent strings, they consist of multiple related but distinct data elements. In an object-oriented language, we can easily group the elements in a class, but they present an authentic challenge for non-object-oriented languages.
Most string operations - the services a string object provides to client programs - are independent of the string's implementation. They describe what the string functions do, but not how they do it. The following list of proposed string functions is not exhaustive but is sufficient to practice drawing and problem solving and to review arrays, classes, and their associated notations.
this string's current length or sizethis string's capacitythis stringthis string's text to the console but leaves the cursor at the end of the linethis string's text to the console and moves the cursor to the beginning of the next linethis stringthis stringthis string and s to form and return a new stringthis stringthis this string to a new returned stringthis and s save the same textual data; otherwise it returns falsethis and s: returnsthis string at location indexthis string beginning at location index